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About I Don't Do Overtime - Developer, Release and Facts

Verified facts about I Don't Do Overtime by Red Leaf Studio: a darkly comic knockback FPS released November 2 2026 - bullets don't hurt coworkers, knockback does.

11/2/2026 IDO Wiki Team Last updated: 11/2/2026 2 min read

I Don’t Do Overtime is a darkly comic FPS by Red Leaf Studio (红叶工作室), released on Steam on November 2, 2026. Your shift is over; your coworkers, team leaders and bosses disagree. The signature mechanic: bullets don’t hurt coworkers directly — use knockback to slam them into obstacles. All facts below are sourced from the official Steam store page (retrieved November 2, 2026).

Verified Fact Sheet

Fact Value Source
Title I Don’t Do Overtime Steam store page
Developer 红叶工作室 (Red Leaf Studio) Steam store page
Release date November 2, 2026 Steam store page
Genres Adventure, Casual, Indie Steam store page
Premise Shift over; coworkers won’t let you clock out Steam store page
Signature mechanic Bullets don’t hurt coworkers directly — knockback slams them into obstacles Steam store page
Goal Get home without overtime; collect the attendance bonus Steam store page
Journey Rush hour to the company’s cosmic HQ Steam store page
Variety “Survive absurd encounters, uncover corporate secrets” Steam store page

Feature Categories (as listed on Steam)

  • Single-player
  • Family Sharing

The Knockback Twist, Officially

One line defines the combat: “Bullets don’t hurt coworkers directly—use knockback to slam them into obstacles!” Every shot is a physics tool, not a damage number — see our knockback combat guide. (official page)

Community Reception

Steam reviews are visible on the store page; this wiki could not retrieve the aggregate at publication time and will not estimate it.

Sources

FAQ

Who made it? 红叶工作室 (Red Leaf Studio, per the official listing).

Is it violent? Cartoonishly so — obstacles do the damage, officially, in a darkly comic frame.

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