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About I Don't Do Overtime - Developer, Release and Facts

Verified facts about I Don't Do Overtime by Red Leaf Studio: a darkly comic knockback FPS released November 2 2026 - bullets don't hurt coworkers, knockback does.

Last updated: 11/2/2026

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Boss Encounters - Management, But Cosmic

I Don't Do Overtime ends at the company's cosmic HQ - the official terminus where bosses and the overtime question are settled.

Last updated: 11/2/2026

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Coworkers, Team Leaders and Bosses - The Corporate Bestiary

The official enemies of I Don't Do Overtime: coworkers, team leaders and bosses who won't let you clock out. The org chart as a bestiary.

Last updated: 11/2/2026

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Getting Started - Clocking Out Against All Odds

New to I Don't Do Overtime? Starter orientation: the attendance bonus, the knockback rule, and surviving rush hour as your first commute-war.

Last updated: 11/2/2026

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Knockback Combat - Bullets That Move, Not Kill

The official combat rule of I Don't Do Overtime: bullets don't hurt coworkers directly - knockback slams them into obstacles. How to fight with physics.

Last updated: 11/2/2026

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From Rush Hour to Cosmic HQ - The Commute Escalation

I Don't Do Overtime journeys from surviving rush hour to escaping a flooded city to the company's cosmic HQ. The official set-piece list.

Last updated: 11/2/2026

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Tips and Tricks for I Don't Do Overtime

Eight practical tips: aim at walls not people, herd before you slam, save the environment, corner in hallways, scan rooms, chase the secrets.

Last updated: 11/2/2026

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Weapons and Tools - Guns That Shove

I Don't Do Overtime confirms bullets that don't hurt directly - the arsenal is knockback delivery. What is official about the toolkit.

Last updated: 11/2/2026